Mauricio Giraldo Arteaga

Masters in Human-Computer Interaction
Industrial Designer

I've been working since 1998 on interaction design projects for a wide range of commercial, academic, private and public institutions. I also lectured in the Department of Design of the Universidad de los Andes, a top latin-american university. Founded two interactive and web development agencies where I managed interdisciplinary teams with computer science, marketing, and design backgrounds. I want to find new ways of bringing data and information to people using any available technologies. If you want to know more, please request my resume.

Mansion Maniac

Description
An experimental maze-building game that lets you explore mansion floor plans from early 20th century New York City, sourced from the New York Public Library's Apartment Houses of the Metropolis collection. Speed project made as an example of public domain reuse for the NYPL Public Domain release.

Category
Speed project / Experimental / Game
Project as part of
NYPL Labs
Date
2016
Technical skills required
TypeScript / CreateJS

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SimplyE

Description
An ebook borrowing and reading app developed by NYPL Labs. This is a revolutionary app in many ways, since it allows public libraries a way to provide a much better ebook-lending experience to their patrons, without depending completely on third party vendors. My involvement was mainly in the user-interface/user-experience design of the app, primarily the iOS version which was then adapted to Android. The mobile app interface aims to get out of the way and let readers easily find, borrow and read the books they want. There is a very nice UI Tour in the Library Simplified website that gives a more detailed overview of the user experience. Being an open source project, this design was also adopted by the Open eBooks initiative.

Category
UI / UX / Mobile
Project as part of
NYPL Labs
Date
2015
Technical skills required
Objective-C

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MovePix

Description
I have always wanted to reproduce the experience I enjoyed of creating flipbook animations in the edges of textbooks (I did graduate from high school, in case you're wondering). This is a very personal project that I want to improve over time. I also use these applications to learn a new language or a way of doing things. In this case I wanted to learn some Swift and how to integrate the work created in the app in other contexts such as Instagram, WhatsApp, and Messages.

Category
Mobile development / Animation
Client
Personal
Date
2015
Technical skills required
Objective-C, Swift

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Photographers’ Identities Catalog

Description
Photographers’ Identities Catalog (PIC) is an experimental interface to a collection of biographical data describing photographers, studios, manufacturers, and others involved in the production of photographic images. Consisting of names, nationalities, dates, locations and more, PIC is a vast and growing resource for the historian, student, genealogist, or any lover of photography's history. The information has been culled from trusted biographical dictionaries, catalogs and databases, and from extensive original research by NYPL Photography Collection staff.

Category
Experimental / Data Visualization / Web development
Project as part of
NYPL Labs
Date
2016
Technical skills required
ElasticSearch / TypeScript / CesiumJS / Python / Ruby on rails

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Building Inspector

Description
Building Inspector is a mobile-first web app for improving information extracted via the Map Vectorizer (see below) from New York City insurance atlases. The output is good, but not perfect, so Building Inspector crowdsources the quality control, inviting users to check the computer's work and identify other valuable information, building by building.

Category
Web development / Crowdsourcing
Project as part of
NYPL Labs
Date
2013
Technical skills required
Ruby on rails, JavaScript, HTML5, PostgreSQL, SCSS

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The Hand of God

Description
This interactive artwork tracks tweets from across the globe using religious keywords in english and spanish (i.e. god, evil, love, hate, hell, good, bad, devil, pray), and allows the player (god) to punish or reward people, send them to heaven or hell, based on the content of those tweets. It is controlled by hand gestures via the beta version of the LEAP sensor. This project is a commentary on religious beliefs aiming to raise questions about divine agency.

This project was done in the context of Art Hack Day (God_Mode) in 319 Scholes Gallery, Brooklyn.

Category
Speed project / Art-hack
Client
Personal
Date
2013
Technical skills required
Web sockets, Twitter API, HTML, JavaScript

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Stereogranimator

Description
The New York Public Library is home to, among other more prominent collections, the Robert N. Dennis Collection of Stereoscopic Views. As can be read in the about page of the site, this project was inspired by a library patron who created animated GIFs out of the images he found in the collection. He did so with extensive knowledge of Adobe Photoshop. The purpose of the Stereogranimator is to allow anyone with a web browser to create not only animated GIF, but also red-blue anaglyph derivatives. The project makes use of the <canvas> tag via EaselJS. A Flash version was created to support older browsers.

Category
Image manipulation / Web development
Project as part of
NYPL Labs
Date
2012
Technical skills required
Ruby on rails, ImageMagick, HTML5, Flash, MySQL

bitpix

Description
I grew up playing video games and witnessed the rise of the very early consoles up to the current generation. I wanted to create an iOS app that would replicate the low qualitylook of those platforms. I also was interested in doing some research in image manipulation. The design of the app was made in collaboration with El Monocromo. For sale in the Apple App Store.

Category
Image manipulation / Mobile development
Client
Personal / Ping Pong Estudio / El Monocromo
Date
2012
Technical skills required
Objective-C, Cocoa Touch, ImageMagick

BodyType

Description
A typeface is an environment for someone’s expression: using typefaces we write documents, create posters and subtitle movies. We follow the type creator’s restrictions and design decisions (kerning, spacing, proportion) when using her fonts. Good typefaces are created by highly-skilled people and can take several years to create. Body Type aims to allow anyone to create a highly expressive and personal typeface using only their body and hand gestures.

Body Type is an excercise on freestyle computing and was built using OpenFrameworks, the Microsoft Kinect sensor, OpenNI, FontForge, Potrace, ImageMagick, PHP, TouchOSC and the Apple iPhone.

The project was presented in Collider4 and Collider5series which examine “the impact, implications and inspiration of the phenomenon generally categorized under the umbrella term New Media within the design practice and fine arts.”

This project was done as part of the requirements to complete the Spring 2011 Interactive Art and Computational Design course with Professor Golan Levin in Carnegie Mellon University.

Category
Kinect-based interaction / Typography
Client
Personal / Carnegie Mellon University
Date
2011
Technical skills required
OpenFrameworks, OpenNI, C++, ImageMagick, PHP, OSC, Perl

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socially nervous

Description
Social network services[1] enable people to communicate with each other in ways that would be considered science fiction only a few years ago. This enablement has been welcome by people at large, with some criticisms concerning personal privacy and how well (or not) the networks they model reflect real life (offline) relationships. socially nervous is a commentary on how these services have affected our way we perceive these relationships.

The object
An electronic “pet” with movement and audiovisual actuation capabilities. The pet will communicate wirelessly with a host computer which in turn will receive information from the owner’s personal “identities” in two social network services: Facebook and Twitter. Only incoming information to these profiles will be taken into account (information generated by the user’s “friends”).

This information will be manifested physically by the pet’s behavior (movement, sound, light). As information is accumulated by the pet, manifestations become more intense and erratic. As soon as someone touches the pet, it “forgets” any information stored and “sleeps”. The process begins again as soon as physical contact is lost.

Awkwardness
The pet's shape is informed by the awkwardness inherent in the process of virtual socialization. The object could easily be a teddy bear or some other more familiar shape which would make the observer want to interact with it. Instead, I decided to create a non-familiar, even agressive, shape with sharp edges and non-symmetrical shape. An observer would notice an erratically-behaving object wandering about in response to virtual interactions. By touching it, the user "calms" the pet; physical interaction "defeats" virtual interaction.

Behavior states
Any information received by the pet will provoke behaviors in any of these types: physical, visual, auditive. The stimulus is always represented in the 5×7 matrix as an icon followed by the username/alias of the person who provoked it.

A video of the behaviors working (indirect stimulus received via Bluetooth from a computer not in video). Initial/passive message was later changed to “please hug me”:

Part list

I used 3mm laser-cut acrylic for the box (Sketchup 3D file).

A Processing-based visual interface will be developed to manage Facebook and Twitter profile settings.

This project was done as part of the requirements to complete the Fall 2010 Making Things Interact course with Professor Mark Gross in Carnegie Mellon University.

Category
Tangible computing
Client
Personal project / Carnegie Mellon University
Dates
2010
Technical skills required
Wiring, Processing, Twitter API, Facebook API

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Pagans

Description
iOS (iPhone/iPod Touch) card-based game created as part of personal research interest in mobile platforms. Conceived and built from scratch in Objective-C, this game is now for sale in the Apple App Store.

Category
Game design / Mobile development
Client
Personal / Ping Pong Estudio
Date
2010—2011
Technical skills required
Objective-C, Cocoa Touch